On Air: Kaiju Run

What I love about working in small teams is that you don’t have to ask anyone’s permission to do something. When we’re in the prototype phase of development I work with just one artist, and it seriously feels like a mini game-jam. We come up with an idea and we quickly brainstorm and jump right into the development. It’s a super fun process and in my opinion essential in the Hypercasual industry. Time is the absolute essence and the more time you spend thinking about what to do and deliberating and hesitating, the more time you lose, which means a competitor might get it out there first…

Full interview at: Homa Games Jason Lovett

Previous
Previous

Developer Spotlight: Jason Lovett